- Timestamp:
- Apr 29, 2012, 11:17:38 AM (12 years ago)
- File:
-
- 1 edited
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code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.cc
r9136 r9137 56 56 57 57 #include "TowerDefense.h" 58 #include "Tower.h" 59 #include "TowerDefenseCenterpoint.h" 60 58 61 #include "worldentities/SpawnPoint.h" 59 62 #include "worldentities/pawns/Pawn.h" … … 110 113 void TowerDefense::addTower(int x, int y) 111 114 { 112 orxout()<< "Should add tower at (" << x << "," << y << ")" << endl;113 114 115 if (x > 16 || y > 16) 115 116 { … … 118 119 } 119 120 121 orxout()<< "Should add tower at (" << x << "," << y << ")" << endl; 122 123 Tower* newTower = new Tower(this->center_); 124 newTower->addTemplate(this->center_->getTowerTemplate()); 125 126 this->center_->attach(newTower); 127 128 newTower->setPosition(0,0,0); 129 newTower->setGame(this); 120 130 121 131
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