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Ignore:
Timestamp:
Apr 14, 2012, 5:45:44 PM (12 years ago)
Author:
jo
Message:

Still a long way to go. A short todo list can be found at the beginning of Tetric.cc. A first, buggy clear-row function has been implemented.

File:
1 edited

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  • code/branches/pCuts/src/modules/tetris/Tetris.h

    r9086 r9087  
    8585            bool isValidStonePosition(TetrisStone* stone, const Vector3& position);
    8686            bool isValidBrickPosition(TetrisBrick* brick, const Vector3& position);
    87             void clearFullRow(void);
     87            void findFullRows(void);
     88            void clearRow(unsigned int row);
    8889
    8990           
     
    9798           
    9899            Timer starttimer_; //!< A timer to delay the start of the game.
     100            float endGameCriteria_; //<! Works as a timer which is resetted, whenever a brick is created.
    99101    };
    100102}
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