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Ignore:
Timestamp:
Apr 14, 2012, 5:45:44 PM (12 years ago)
Author:
jo
Message:

Still a long way to go. A short todo list can be found at the beginning of Tetric.cc. A first, buggy clear-row function has been implemented.

File:
1 edited

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  • code/branches/pCuts/data/levels/tetris.oxw

    r9085 r9087  
    2727      <Model position="0,0,0" mesh="crate.mesh" scale=1 />
    2828    </attached>
    29     <!--collisionShapes>
    30       <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
    31     </collisionShapes-->
    3229  </TetrisStone>
    3330</Template>
     
    3936    <camerapositions>
    4037      <CameraPosition position="55,75,200" absolute=true />
    41       <CameraPosition position="0,50,160" drag=true mouselook=true />
    42       <CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true />
     38      <!--CameraPosition position="0,50,160" drag=true mouselook=true /-->
     39      <!--CameraPosition position="0,50,0" pitch=-90 drag=true mouselook=true /-->
    4340    </camerapositions>
    4441  </TetrisBrick>
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