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Ignore:
Timestamp:
Jul 3, 2006, 3:44:31 PM (18 years ago)
Author:
patrick
Message:

run and crouch also works

File:
1 edited

Legend:

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  • branches/single_player_map/src/world_entities/npcs/generic_npc.h

    r9036 r9042  
    1212
    1313#include "sound_source.h"
     14
     15#include <stack>
     16
    1417
    1518namespace OrxSound{ class SoundSource; }
     
    3538
    3639
    37   bool finalGoalReached() { return this->behaviourList.empty(); };
     40  bool finalGoalReached() { return this->behaviourList->empty(); };
    3841
    3942  /* npc controlling functions to be Queued */
     
    122125   float                                   soundVolume;
    123126
    124    std::list<GenericNPC::Anim>             behaviourList;
     127   std::list<GenericNPC::Anim>*            behaviourList;
     128   std::stack<std::list<GenericNPC::Anim>* > animationStack;
    125129   Vector                                  destCoor;
    126130   Quaternion                              destDir;
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