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Ignore:
Timestamp:
Jul 1, 2006, 2:48:17 PM (19 years ago)
Author:
snellen
Message:

perpared possibility to add the script object to the lua script itself (so that all objects can be added from within the script ), prepared possibility to create triggers form within a script

File:
1 edited

Legend:

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  • branches/single_player_map/src/world_entities/script_trigger.h

    r8894 r8978  
    3838    void setInvert(const bool inv) { this->invert = invert; }
    3939    void setRadius(const float radius) { if(radius>0) this->radius = radius; }
    40     void setDelay(const float time){if(delay>0) this->delay = delay; }
    4140    void setScript(const std::string& file);
    4241    void setFunction(const std::string& function){ this->functionName = function;}
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