- Timestamp:
- Nov 26, 2011, 10:06:08 AM (12 years ago)
- File:
-
- 1 edited
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code/branches/gamecontent/src/orxonox/worldentities/pawns/Pawn.h
r8942 r8951 35 35 #include "interfaces/PickupCarrier.h" 36 36 #include "interfaces/RadarViewable.h" 37 #include "interfaces/PartyMember.h"38 37 #include "worldentities/ControllableEntity.h" 39 38 … … 41 40 { // tolua_export 42 41 class _OrxonoxExport Pawn // tolua_export 43 : public ControllableEntity, public RadarViewable, public PickupCarrier //, public PartyMember42 : public ControllableEntity, public RadarViewable, public PickupCarrier 44 43 { // tolua_export 45 44 friend class WeaponSystem; … … 55 54 { return this->bAlive_; } 56 55 57 inline void setTeam(int team)58 { this->team_ = team; }59 inline float getTeam() const60 { return this->team_; }61 56 62 57 virtual void setHealth(float health); … … 200 195 { return NULL; } 201 196 202 int team_;203 197 204 198 float health_;
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