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Ignore:
Timestamp:
Nov 23, 2011, 4:06:18 PM (14 years ago)
Author:
willis
Message:

debugging

File:
1 edited

Legend:

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  • code/branches/formation/src/orxonox/controllers/Masterable.cc

    r8943 r8948  
    5959  static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7;
    6060  static const int RADIUS_TO_SEARCH_FOR_MASTERS = 20000;
    61   static const int FORMATION_LENGTH =  130;
     61  static const int FORMATION_LENGTH =  110;
    6262  static const int FORMATION_WIDTH =  110;
    6363  static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy
     
    8686        this->speedCounter_ = 0.2f;
    8787        this->targetPosition_ = Vector3::ZERO;
    88 
     88        //this->team_=-1;
    8989        this->target_.setCallback(createFunctor(&Masterable::targetDied, this));
    9090  }
     
    319319                if (distance < 40)
    320320                {
    321                     this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER);
     321                    this->getControllableEntity()->moveFrontBack(0.2f*SPEED_MASTER);
    322322                   
    323323                } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER);
     
    444444            this->state_ = MASTER;
    445445            this->myMaster_ = 0;
     446            orxout(debug_output) << "search new master: no master found, but teammates"<< endl;
    446447        }
    447448    }
     
    588589        if (this->state_==FREE)
    589590        {
    590             float minDistance=RADIUS_TO_SEARCH_FOR_MASTERS;
     591          /*
     592            float minDistance=(float)RADIUS_TO_SEARCH_FOR_MASTERS;
    591593            Masterable* bestMaster=NULL;
    592594
     
    639641              this->slaves_.clear();
    640642              this->myMaster_=0;
     643              orxout(debug_output) << this << "no formation found!, empty formation"<< endl;
    641644              return;
    642645            }
    643         }
    644 
    645         if (this->state_==SLAVE)
    646         {
     646         */
     647          searchNewMaster();
     648        }
     649
     650        if (this->state_==SLAVE)  //become master of this formation
     651        {   
    647652            this->slaves_=myMaster_->slaves_;
    648653            this->myMaster_->slaves_.clear();
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