Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Nov 18, 2011, 6:52:21 PM (13 years ago)
Author:
jo
Message:

Pawn&SpaceShip Colouring via XML works. Quick&Dirty implementation though. A clean version is going to follow.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gamecontent/data/levels/fightInOurBack.oxw

    r8891 r8942  
    110110  name="Fight in our back"
    111111  description="Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!"
    112   gametype=TeamDeathmatch
     112  gametype=Mission
    113113>
    114114  <templates>
     
    214214<?lua for i=0,0,1 do
    215215x=800
    216 health=2050
     216health=1500
    217217?>
    218218    <!--Transporter 1-->
     
    239239
    240240<?lua for j=0,1,1 do
    241 health=1600
     241health=1300
    242242x=800
    243243z=j*300
Note: See TracChangeset for help on using the changeset viewer.