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Ignore:
Timestamp:
Mar 13, 2008, 4:01:48 PM (16 years ago)
Author:
scheusso
Message:

some bugfixing/debug output

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/GameStateManager.h

    r790 r891  
    4848  private:
    4949    GameState *getSnapshot(int id);
    50     GameStateCompressed encode(GameState *a, GameState *b);
    51     GameStateCompressed encode(GameState *a);
    52     GameState diff(GameState *a, GameState *b);
    53     GameStateCompressed compress_(GameState *a);
     50    GameStateCompressed *encode(GameState *a, GameState *b);
     51    GameStateCompressed *encode(GameState *a);
     52    GameState *diff(GameState *a, GameState *b);
     53    GameStateCompressed *compress_(GameState *a);
    5454    bool deleteUnusedGameState(int gamestateID);
    5555
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