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Timestamp:
Jun 29, 2006, 2:03:36 PM (19 years ago)
Author:
bensch
Message:

Gui Element

File:
1 edited

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  • branches/mountain_lake/src/world_entities/environments/mapped_water.h

    r8885 r8906  
    2828#include "shader.h"
    2929
     30namespace OrxGui { class GLGuiBox; };
     31
    3032// forward declaration
    3133template <class T> class tAnimation;
     
    4749  void activateRefraction();
    4850  void deactivateRefraction();
     51
     52
     53  void openGui();
     54  void closeGui();
     55
     56
    4957
    5058  // functions to set parameters for the water, usually they're called through loadparam
     
    7078  void resetWaterAngle(float angle) { this->setWaterAngle(angle); this->calcVerts(); }
    7179  void resetWaterColor(float r, float g, float b);
     80  void resetWaterColorR(float r);
     81  void resetWaterColorG(float g);
     82  void resetWaterColorB(float b);
    7283  void resetShineSize(float shine);
    7384  void resetShineStrength(float strength);
     
    128139  bool                          bFadeShineSize;
    129140
     141  OrxGui::GLGuiBox*             box;
     142
    130143  int tempcounter;
    131144};
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