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Ignore:
Timestamp:
Jun 29, 2006, 1:42:48 PM (18 years ago)
Author:
amaechler
Message:

branches/atmospheric_engine: rain fading fixed - tadaaa

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/mountain_lake/src/lib/graphics/effects/volfog_effect.cc

    r8523 r8905  
    7474
    7575void VolFogEffect::init() {
    76     PRINTF(0)("Initalize VolFogEffect\n");
     76    PRINTF(3)("Initalize VolFogEffect\n");
    7777
    7878    // set fog mode
     
    108108
    109109    if (glewInit() == GLEW_OK)
    110         PRINTF(0)("glewInit OK\n");
     110        PRINTF(4)("glewInit OK\n");
    111111    else
    112         PRINTF(0)("glewInit failed\n");
     112        PRINTF(4)("glewInit failed\n");
    113113
    114114    if (glewGetExtension("GL_EXT_fog_coord"))
    115         PRINTF(0)("GL_EXT_fog_coord extension found\n");
     115        PRINTF(4)("GL_EXT_fog_coord extension found\n");
    116116}
    117117
    118118
    119119void VolFogEffect::activate() {
    120     PRINTF(0)("Activating VolFogEffect\n");
     120    PRINTF(3)("Activating VolFogEffect\n");
    121121}
    122122
    123123void VolFogEffect::deactivate() {
    124     PRINTF(0)("Deactivating VolFogEffect\n");
     124    PRINTF(3)("Deactivating VolFogEffect\n");
    125125
    126126    glDisable(GL_FOG);
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