Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 13, 2011, 8:59:27 PM (13 years ago)
Author:
jo
Message:

Added end to pong gametype. Unfortunately the hud isn't consistent at the game's end at the moment.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gamecontent/src/modules/pong/PongAI.h

    r8108 r8895  
    8080            void delayedMove(); //!< Is called, when a delayed move takes effect.
    8181
    82             PongBall* ball_; //!< A pointer to the ball.
     82            WeakPtr<PongBall> ball_; //!< A weak pointer to the ball.
    8383            Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying.
    8484            float ballEndPosition_; //!< The calculated end position of the ball.
Note: See TracChangeset for help on using the changeset viewer.