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Ignore:
Timestamp:
Jun 28, 2006, 5:34:52 PM (19 years ago)
Author:
stefalie
Message:

mountain_lake: cleanup

File:
1 edited

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  • branches/mountain_lake/src/world_entities/environments/mapped_water.h

    r8868 r8877  
    117117  Shader::Uniform*    shineSize_uni;          //!< uniform that is used for the specular shininessd of the water
    118118  Shader::Uniform*    shineStrength_uni;      //!< uniform that is used for the strenght of the specular reflection
     119  Shader::Uniform*    reflStrength_uni;       //!< uniform that is used for the strength of the reflection
    119120  Shader::Uniform*    refr_uni;               //!< uniform that is used for the strength of the refraction
    120   Shader::Uniform*    reflStrength_uni;       //!< uniform that is used for the strength of the reflection
    121121
    122122  // skirmish HACK
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