Changeset 8867 in orxonox.OLD for branches/mountain_lake/src/world_entities/environments/mapped_water.h
- Timestamp:
- Jun 28, 2006, 4:08:57 PM (19 years ago)
- File:
-
- 1 edited
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branches/mountain_lake/src/world_entities/environments/mapped_water.h
r8866 r8867 12 12 <waterangle>0</waterangle> 13 13 <normalmapscale>0.25</normalmapscale><!-- you won't see a big differnce if you change that --> 14 <shineSize>128</shineSize><!-- the bigger the value, the smaller the specular reflection point --> 15 <shineStrength>0.7</shineStrength> 14 <shinesize>128</shinesize><!-- the bigger the value, the smaller the specular reflection point --> 15 <shinestrength>0.7</shinestrength> 16 <reflstrength>1</reflstrength> 16 17 <refraction>0.009</refraction> 17 18 <watercolor>0.1, 0.2, 0.4</watercolor> … … 55 56 void setShineSize(float shine) { this->shineSize = shine; } 56 57 void setShineStrength(float strength) { this->shineStrength = strength; } 58 void setReflStrength(float strength) { this->reflStrength = strength; } 57 59 void setRefraction(float refraction) { this->refraction = refraction; } 58 60 void setWaterColor(float r, float g, float b) { this->waterColor = Vector(r,g,b); this->newWaterColor = this->waterColor; } … … 63 65 void resetShineSize(float shine); 64 66 void resetShineStrength(float strength); 67 void resetReflStrength(float strength); 65 68 void resetRefraction(float refraction); 66 69 void resetLightPos(float x, float y, float z); … … 96 99 float shineSize; //!< the bigger the value, the smaller the specular reflection point 97 100 float shineStrength; 101 float reflStrength; 98 102 float refraction; 99 103 … … 107 111 Shader::Uniform* shineStrength_uni; //!< uniform that is used for the strenght of the specular reflection 108 112 Shader::Uniform* refr_uni; //!< uniform that is used for the strength of the refraction 113 Shader::Uniform* reflStrength_uni; //!< uniform that is used for the strength of the reflection 109 114 110 115
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