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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/sound/WorldSound.cc

    r8351 r8858  
    9494            ALenum error = alGetError();
    9595            if (error == AL_INVALID_VALUE)
    96                 COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl;
     96                orxout(internal_error, context::sound) << "OpenAL: Invalid sound position" << endl;
    9797
    9898            const Vector3& vel = this->getVelocity();
     
    100100            error = alGetError();
    101101            if (error == AL_INVALID_VALUE)
    102                 COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl;
     102                orxout(internal_error, context::sound) << "OpenAL: Invalid sound velocity" << endl;
    103103
    104104            const Vector3& direction = -this->getWorldOrientation().zAxis();
     
    106106            error = alGetError();
    107107            if (error == AL_INVALID_VALUE)
    108                 COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl;
     108                orxout(internal_error, context::sound) << "OpenAL: Invalid sound direction" << endl;
    109109        }
    110110    }
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