Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gametypes/UnderAttack.cc

    r8327 r8858  
    3232#include "core/CoreIncludes.h"
    3333#include "core/ConfigValueIncludes.h"
    34 #include "network/Host.h"
     34#include "chat/ChatManager.h"
    3535#include "worldentities/pawns/Destroyer.h"
    3636#include "infos/PlayerInfo.h"
     
    7070        this->end(); //end gametype
    7171        std::string message("Ship destroyed! Team 0 has won!");
    72         COUT(0) << message << std::endl;
    73         Host::Broadcast(message);
     72        ChatManager::message(message);
    7473        this->gameEnded_ = true;
    7574
     
    153152                this->end();
    154153                std::string message("Time is up! Team 1 has won!");
    155                 COUT(0) << message << std::endl;
    156                 Host::Broadcast(message);
     154                ChatManager::message(message);
    157155
    158156                for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
     
    173171                const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!";
    174172/*
    175                 COUT(0) << message << std::endl;
    176                 Host::Broadcast(message);
     173                ChatManager::message(message);
    177174*/
    178175                this->gtinfo_->sendAnnounceMessage(message);
Note: See TracChangeset for help on using the changeset viewer.