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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gametypes/TeamBaseMatch.cc

    r8327 r8858  
    141141            return;
    142142
    143         COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl;
    144         if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) COUT(0) << "Team 1 is near victory!" << std::endl;
    145         if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) COUT(0) << "Team 2 is near victory!" << std::endl;
     143        orxout(message) << "Points standing:" << '\n' << "Team 1: "<< pointsTeam1_ << '\n' << "Team 2: " << pointsTeam2_ << endl;
     144        if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) orxout(message) << "Team 1 is near victory!" << endl;
     145        if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) orxout(message) << "Team 2 is near victory!" << endl;
    146146    }
    147147
     
    179179            if (this->pointsTeam1_ > this->pointsTeam2_)
    180180            {
    181                 COUT(0) << "Team 1 has won the match" << std::endl;
     181                orxout(message) << "Team 1 has won the match" << endl;
    182182                winningteam = 0;
    183183            }
    184184            else
    185185            {
    186                 COUT(0) << "Team 2 has won the match" << std::endl;
     186                orxout(message) << "Team 2 has won the match" << endl;
    187187                winningteam = 1;
    188188            }
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