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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/weapons/projectiles/BasicProjectile.h

    r8855 r8858  
    6464            */
    6565            inline void setDamage(float damage)
    66                 { if(damage >= 0.0f)  { this->damage_ = damage; return; } COUT(1) << "The input projectile damage must be non-negative. Ignoring..." << endl; }
     66                { if(damage >= 0.0f)  { this->damage_ = damage; return; } orxout(internal_warning) << "The input projectile damage must be non-negative. Ignoring..." << endl; }
    6767            /**
    6868            @brief Get the normal damage done by this projectile.
     
    7979            */
    8080            inline void setHealthDamage(float healthdamage)
    81                 { if(healthdamage >= 0.0f)  { this->healthdamage_ = healthdamage; return; } COUT(1) << "The input projectile health-damage must be non-negative. Ignoring..." << endl; }
     81                { if(healthdamage >= 0.0f)  { this->healthdamage_ = healthdamage; return; } orxout(internal_warning) << "The input projectile health-damage must be non-negative. Ignoring..." << endl; }
    8282            /**
    8383            @brief Get the health-damage done by this projectile.
     
    9494            */
    9595            inline void setShieldDamage(float shielddamage)
    96                 { if(shielddamage >= 0.0f)  { this->shielddamage_ = shielddamage; return; } COUT(1) << "The input projectile shield-damage must be non-negative. Ignoring..." << endl; }
     96                { if(shielddamage >= 0.0f)  { this->shielddamage_ = shielddamage; return; } orxout(internal_warning) << "The input projectile shield-damage must be non-negative. Ignoring..." << endl; }
    9797            /**
    9898            @brief Get the shield-damage done by this projectile.
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