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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/questsystem/QuestEffectBeacon.cc

    r8706 r8858  
    7979        XMLPortEventSink(QuestEffectBeacon, BaseObject, "execute", execute, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers.
    8080
    81         COUT(4) << "New QuestEffectBeacon created." << std::endl;
     81        orxout(verbose, context::quests) << "New QuestEffectBeacon created." << endl;
    8282    }
    8383
     
    108108        if(!(this->isActive())) // If the QuestEffectBeacon is inactive it cannot be executed.
    109109        {
    110             COUT(4) << "The QuestEffectBeacon is inactive." << std::endl;
     110            orxout(verbose, context::quests) << "The QuestEffectBeacon is inactive." << endl;
    111111            return false;
    112112        }
     
    128128        if(player == NULL)
    129129        {
    130             COUT(4) << "The QuestEffectBeacon was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
    131             return false;
    132         }
    133 
    134         COUT(4) << "QuestEffectBeacon executed on player: " << player << " ." << std::endl;
     130            orxout(verbose, context::quests) << "The QuestEffectBeacon was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl;
     131            return false;
     132        }
     133
     134        orxout(verbose, context::quests) << "QuestEffectBeacon executed on player: " << player << " ." << endl;
    135135
    136136        bool temp = QuestEffect::invokeEffects(player, this->effects_); // Invoke the QuestEffects on the PlayerInfo.
     
    221221        this->effects_.push_back(effect);
    222222
    223         COUT(4) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl;
     223        orxout(verbose, context::quests) << "A QuestEffect was added to a QuestEffectBeacon." << endl;
    224224        return true;
    225225    }
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