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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/questsystem/GlobalQuest.cc

    r7552 r8858  
    7171        XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode);
    7272
    73         COUT(4) << "New GlobalQuest {" << this->getId() << "} created." << std::endl;
     73        orxout(verbose, context::quests) << "New GlobalQuest {" << this->getId() << "} created." << endl;
    7474    }
    7575
     
    8787        if(!this->isFailable(player)) // Check whether the Quest can be failed.
    8888        {
    89             COUT(4) << "A non-completable quest was trying to be failed." << std::endl;
     89            orxout(verbose, context::quests) << "A non-completable quest was trying to be failed." << endl;
    9090            return false;
    9191        }
     
    114114        if(!this->isCompletable(player)) // Check whether the Quest can be completed.
    115115        {
    116             COUT(4) << "A non-completable quest was trying to be completed." << std::endl;
     116            orxout(verbose, context::quests) << "A non-completable quest was trying to be completed." << endl;
    117117            return false;
    118118        }
     
    227227        this->rewards_.push_back(effect); // Add the QuestEffect to the list.
    228228
    229         COUT(4) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl;
     229        orxout(verbose, context::quests) << "Reward effect was added to Quest {" << this->getId() << "}." << endl;
    230230        return true;
    231231    }
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