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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/objects/Script.cc

    r8706 r8858  
    137137            return false;
    138138
    139         COUT(4) << "Script (&" << this << ") triggered." << std::endl;
     139        orxout(verbose, context::misc::script) << "Script (&" << this << ") triggered." << endl;
    140140
    141141        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
     
    155155        if(player == NULL)  //TODO: Will this ever happen? If not, change in NotificationDispatcher as well.
    156156        {
    157             COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
     157            orxout(internal_warning) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl;
    158158            return false;
    159159        }
     
    272272        else
    273273        {
    274             COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl;
     274            orxout(internal_warning) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << endl;
    275275            this->setMode(ScriptMode::normal);
    276276            this->modeStr_ = Script::NORMAL;
     
    323323        else
    324324        {
    325             COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl;
     325            orxout(internal_warning) << "Invalid times '" << times << "' in Script. Setting to infinity." << endl;
    326326            this->times_ = Script::INF;
    327327            this->remainingExecutions_ = Script::INF;
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