Changeset 8858 for code/trunk/data/levels/presentationDM.oxw
- Timestamp:
- Aug 23, 2011, 12:45:53 AM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:ignore
-
old new 1 1 build 2 2 codeblocks 3 vs 3 4 dependencies
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- Property svn:mergeinfo changed
/code/branches/output (added) merged: 8739-8740,8765,8771-8772,8774-8780,8787-8789,8794-8799,8801,8803-8812,8814,8816-8817,8820,8822,8825-8837,8840,8844,8846,8848-8850,8853-8854
- Property svn:ignore
-
code/trunk/data/levels/presentationDM.oxw
r8706 r8858 16 16 name = "Presentation" 17 17 description = "A simple testlevel" 18 gametype = Deathmatch 18 19 > 19 20 <templates> … … 46 47 for i = 1, 100, 1 do 47 48 j = math.random() 49 scale = j * 50 + 5 48 50 ?> 49 <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print( j * 50) ?>" scale="<?lua print(j * 5) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">51 <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> 50 52 <attached> 51 <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />53 <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 52 54 </attached> 53 55 <collisionShapes> 54 <SphereCollisionShape radius="<?lua print( j * 70) ?>" />56 <SphereCollisionShape radius="<?lua print(scale * 2.5) ?>" /> 55 57 </collisionShapes> 56 58 </MovableEntity>
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