Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 22, 2011, 3:05:26 PM (14 years ago)
Author:
dafrick
Message:

Cleaning up game immersion. Roughly documenting weapons module.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/weapons/weaponmodes/LaserFire.h

    r5781 r8855  
    2727 */
    2828
     29/**
     30    @file LaserFire.h
     31    @brief Definition of the LaserFire class.
     32*/
     33
    2934#ifndef _LaserFire_H__
    3035#define _LaserFire_H__
     
    3540namespace orxonox
    3641{
     42
     43    /**
     44    @brief
     45        Shoots a particle laser.
     46    @author
     47        Martin Polak
     48    @ingroup WeaponsWeaponModes
     49    */
    3750    class _WeaponsExport LaserFire : public WeaponMode
    3851    {
     
    4457
    4558        private:
    46             float speed_;
     59            float speed_; //!< The speed of the fired projectile.
    4760    };
    4861}
Note: See TracChangeset for help on using the changeset viewer.