- Timestamp:
- Aug 22, 2011, 3:05:26 PM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc
r8729 r8855 27 27 */ 28 28 29 /** 30 @file LightningGunProjectile.h 31 @brief Implementation of the LightningGunProjectile class. 32 */ 33 29 34 #include "LightningGunProjectile.h" 30 35 31 #include "util/Convert.h"32 36 #include "core/CoreIncludes.h" 33 37 #include "core/command/Executor.h" 38 #include "util/Convert.h" 34 39 35 40 namespace orxonox … … 53 58 } 54 59 60 /** 61 @brief 62 Set the material. 63 @param material 64 The name of the material. Material names with 1 to 8 appended must exist. 65 */ 55 66 void LightningGunProjectile::setMaterial(const std::string& material) 56 67 { … … 60 71 } 61 72 73 /** 74 @brief 75 Change the texture. 76 */ 62 77 void LightningGunProjectile::changeTexture() 63 78 {
Note: See TracChangeset
for help on using the changeset viewer.