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Ignore:
Timestamp:
Aug 22, 2011, 3:05:26 PM (13 years ago)
Author:
dafrick
Message:

Cleaning up game immersion. Roughly documenting weapons module.

File:
1 edited

Legend:

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  • code/trunk/src/modules/weapons/projectiles/LightningGunProjectile.cc

    r8729 r8855  
    2727 */
    2828
     29/**
     30    @file LightningGunProjectile.h
     31    @brief Implementation of the LightningGunProjectile class.
     32*/
     33
    2934#include "LightningGunProjectile.h"
    3035
    31 #include "util/Convert.h"
    3236#include "core/CoreIncludes.h"
    3337#include "core/command/Executor.h"
     38#include "util/Convert.h"
    3439
    3540namespace orxonox
     
    5358    }
    5459
     60    /**
     61    @brief
     62        Set the material.
     63    @param material
     64        The name of the material. Material names with 1 to 8 appended must exist.
     65    */
    5566    void LightningGunProjectile::setMaterial(const std::string& material)
    5667    {
     
    6071    }
    6172
     73    /**
     74    @brief
     75        Change the texture.
     76    */
    6277    void LightningGunProjectile::changeTexture()
    6378    {
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