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Ignore:
Timestamp:
Aug 9, 2011, 12:37:21 AM (13 years ago)
Author:
landauf
Message:

Quick and dirty fix to un-singletonize WANDiscovery. It is now created on demand by the multiplayer menu. This delays the master server connection until we really need it (and avoids the annoying connection-failed error/warning during startup if the master server can't be reached).
Also removed some unneeded/commented functions related to WANDiscovery from Server.
Presumably won't collide with the changes in the masterserver2 branch, but needs some review.

File:
1 edited

Legend:

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Added
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  • code/branches/output/src/libraries/network/NetworkPrereqs.h

    r8829 r8832  
    129129  class GamestateManager;
    130130  class Host;
     131  class MasterServer;
     132  class MasterServerComm;
    131133  class NetworkChatListener;
    132134  class NetworkFunctionBase;
     
    136138  class NetworkMemberFunction;
    137139  class NetworkMemberFunctionBase;
     140  class PeerList;
    138141  class Server;
    139142  class ServerConnection;
    140143  class TrafficControl;
     144  class WANDiscoverable;
     145  class WANDiscovery;
    141146
    142147  // packet
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