- Timestamp:
- Aug 1, 2011, 7:09:29 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/output/src/modules/questsystem/GlobalQuest.cc
r7552 r8811 71 71 XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); 72 72 73 COUT(4) << "New GlobalQuest {" << this->getId() << "} created." << std::endl;73 orxout(verbose, context::quests) << "New GlobalQuest {" << this->getId() << "} created." << endl; 74 74 } 75 75 … … 87 87 if(!this->isFailable(player)) // Check whether the Quest can be failed. 88 88 { 89 COUT(4) << "A non-completable quest was trying to be failed." << std::endl;89 orxout(verbose, context::quests) << "A non-completable quest was trying to be failed." << endl; 90 90 return false; 91 91 } … … 114 114 if(!this->isCompletable(player)) // Check whether the Quest can be completed. 115 115 { 116 COUT(4) << "A non-completable quest was trying to be completed." << std::endl;116 orxout(verbose, context::quests) << "A non-completable quest was trying to be completed." << endl; 117 117 return false; 118 118 } … … 227 227 this->rewards_.push_back(effect); // Add the QuestEffect to the list. 228 228 229 COUT(4) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl;229 orxout(verbose, context::quests) << "Reward effect was added to Quest {" << this->getId() << "}." << endl; 230 230 return true; 231 231 }
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