Changeset 8809 for code/branches/output/src/orxonox/gametypes
- Timestamp:
- Aug 1, 2011, 4:37:38 PM (13 years ago)
- Location:
- code/branches/output/src/orxonox/gametypes
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/output/src/orxonox/gametypes/Asteroids.cc
r7655 r8809 74 74 75 75 std::string message("The match has started! Reach the first chekpoint within 15 seconds! But be aware, there may be pirates around..."); 76 COUT(0) << message << std::endl;76 orxout(level::message) << message << endl; 77 77 Host::Broadcast(message); 78 78 … … 84 84 85 85 std::string message("The match has ended."); 86 COUT(0) << message << std::endl;86 orxout(level::message) << message << endl; 87 87 Host::Broadcast(message); 88 88 } -
code/branches/output/src/orxonox/gametypes/Deathmatch.cc
r6417 r8809 48 48 49 49 std::string message("The match has started!"); 50 COUT(0) << message << std::endl;50 orxout(level::message) << message << endl; 51 51 Host::Broadcast(message); 52 52 } … … 57 57 58 58 std::string message("The match has ended."); 59 COUT(0) << message << std::endl;59 orxout(level::message) << message << endl; 60 60 Host::Broadcast(message); 61 61 } … … 66 66 67 67 const std::string& message = player->getName() + " entered the game"; 68 COUT(0) << message << std::endl;68 orxout(level::message) << message << endl; 69 69 Host::Broadcast(message); 70 70 } … … 77 77 { 78 78 const std::string& message = player->getName() + " left the game"; 79 COUT(0) << message << std::endl;79 orxout(level::message) << message << endl; 80 80 Host::Broadcast(message); 81 81 } … … 91 91 { 92 92 const std::string& message = player->getOldName() + " changed name to " + player->getName(); 93 COUT(0) << message << std::endl;93 orxout(level::message) << message << endl; 94 94 Host::Broadcast(message); 95 95 } … … 113 113 message = victim->getPlayer()->getName() + " died"; 114 114 115 COUT(0) << message << std::endl;115 orxout(level::message) << message << endl; 116 116 Host::Broadcast(message); 117 117 } … … 127 127 { 128 128 const std::string& message = player->getName() + " scores!"; 129 COUT(0) << message << std::endl;129 orxout(level::message) << message << endl; 130 130 Host::Broadcast(message); 131 131 } -
code/branches/output/src/orxonox/gametypes/Dynamicmatch.cc
r8729 r8809 342 342 numberOf[chaser]++; 343 343 Gametype::playerEntered(player); 344 const std::string& message 6= player->getName() + " entered the game";345 COUT(0) << message6 << std::endl;346 Host::Broadcast(message 6);344 const std::string& message = player->getName() + " entered the game"; 345 orxout(level::message) << message << endl; 346 Host::Broadcast(message); 347 347 } 348 348 … … 359 359 } 360 360 const std::string& message = player->getName() + " left the game"; 361 COUT(0) << message << std::endl;361 orxout(level::message) << message << endl; 362 362 Host::Broadcast(message); 363 363 //remove player from map … … 617 617 { 618 618 const std::string& message = player->getOldName() + " changed name to " + player->getName(); 619 COUT(0) << message << std::endl;619 orxout(level::message) << message << endl; 620 620 Host::Broadcast(message); 621 621 } … … 630 630 { 631 631 std::string message("Dynamicmatch started!"); 632 COUT(0) << message << std::endl;632 orxout(level::message) << message << endl; 633 633 Host::Broadcast(message); 634 634 } … … 647 647 { 648 648 std::string message("Earn points:\n\n\n\tIf you're red: Chase the blue player!\n\n\tIf you're blue shoot at a red player or hide.\n\n\tIf you're green: You've got the licence to kill red players!"); 649 COUT(0) << message << std::endl;649 orxout(level::message) << message << endl; 650 650 Host::Broadcast(message); 651 651 callInstructions_.setTimer(10, false, createExecutor(createFunctor(&Dynamicmatch::furtherInstructions, this))); … … 655 655 { 656 656 std::string message("After 3 Minutes the game is over."); 657 COUT(0) << message << std::endl;657 orxout(level::message) << message << endl; 658 658 Host::Broadcast(message); 659 659 }*/ … … 663 663 664 664 std::string message("Time out. Press F2 to see the points you scored."); 665 COUT(0) << message << std::endl;665 orxout(level::message) << message << endl; 666 666 Host::Broadcast(message); 667 667 } -
code/branches/output/src/orxonox/gametypes/Gametype.cc
r8706 r8809 297 297 } 298 298 else 299 COUT(2) << "Warning: Killed Pawn was not in the playerlist" << std::endl;299 orxout(internal_warning) << "Killed Pawn was not in the playerlist" << endl; 300 300 } 301 301 } … … 344 344 } 345 345 346 COUT(2) << "Warning: Fallback SpawnPoint was used,because there were no active SpawnPoints." << endl;346 orxout(internal_warning) << "Fallback SpawnPoint was used because there were no active SpawnPoints." << endl; 347 347 return fallbackSpawnPoint; 348 348 } … … 444 444 else 445 445 { 446 COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl;446 orxout(user_error) << "No SpawnPoints in current Gametype" << endl; 447 447 abort(); 448 448 } … … 461 461 else 462 462 { 463 COUT(1) << "Error: No SpawnPoints in current Gametype" << std::endl;463 orxout(user_error) << "No SpawnPoints in current Gametype" << endl; 464 464 abort(); 465 465 } -
code/branches/output/src/orxonox/gametypes/LastManStanding.cc
r8327 r8809 105 105 this->playersAlive--; 106 106 const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; 107 COUT(0) << message << std::endl;107 orxout(level::message) << message << endl; 108 108 Host::Broadcast(message); 109 109 } -
code/branches/output/src/orxonox/gametypes/LastTeamStanding.cc
r8706 r8809 119 119 this->teamsAlive--; 120 120 const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; 121 COUT(0) << message << std::endl;121 orxout(level::message) << message << endl; 122 122 Host::Broadcast(message); 123 123 } -
code/branches/output/src/orxonox/gametypes/TeamBaseMatch.cc
r8327 r8809 141 141 return; 142 142 143 COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl;144 if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) COUT(0) << "Team 1 is near victory!" << std::endl;145 if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) COUT(0) << "Team 2 is near victory!" << std::endl;143 orxout(message) << "Points standing:" << '\n' << "Team 1: "<< pointsTeam1_ << '\n' << "Team 2: " << pointsTeam2_ << endl; 144 if(pointsTeam1_ >=1700 && pointsTeam1_ < 2000) orxout(message) << "Team 1 is near victory!" << endl; 145 if(pointsTeam2_ >=1700 && pointsTeam2_ < 2000) orxout(message) << "Team 2 is near victory!" << endl; 146 146 } 147 147 … … 179 179 if (this->pointsTeam1_ > this->pointsTeam2_) 180 180 { 181 COUT(0) << "Team 1 has won the match" << std::endl;181 orxout(message) << "Team 1 has won the match" << endl; 182 182 winningteam = 0; 183 183 } 184 184 else 185 185 { 186 COUT(0) << "Team 2 has won the match" << std::endl;186 orxout(message) << "Team 2 has won the match" << endl; 187 187 winningteam = 1; 188 188 } -
code/branches/output/src/orxonox/gametypes/UnderAttack.cc
r8327 r8809 70 70 this->end(); //end gametype 71 71 std::string message("Ship destroyed! Team 0 has won!"); 72 COUT(0) << message << std::endl;72 orxout(level::message) << message << endl; 73 73 Host::Broadcast(message); 74 74 this->gameEnded_ = true; … … 153 153 this->end(); 154 154 std::string message("Time is up! Team 1 has won!"); 155 COUT(0) << message << std::endl;155 orxout(level::message) << message << endl; 156 156 Host::Broadcast(message); 157 157 … … 173 173 const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; 174 174 /* 175 COUT(0) << message << std::endl;175 orxout(level::message) << message << endl; 176 176 Host::Broadcast(message); 177 177 */
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