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source: code/trunk/src/orxonox/gametypes/Deathmatch.cc @ 6417

Last change on this file since 6417 was 6417, checked in by rgrieder, 14 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Deathmatch.h"
30
31#include "core/CoreIncludes.h"
32#include "network/Host.h"
33#include "infos/PlayerInfo.h"
34#include "worldentities/pawns/Pawn.h"
35
36namespace orxonox
37{
38    CreateUnloadableFactory(Deathmatch);
39
40    Deathmatch::Deathmatch(BaseObject* creator) : Gametype(creator)
41    {
42        RegisterObject(Deathmatch);
43    }
44
45    void Deathmatch::start()
46    {
47        Gametype::start();
48
49        std::string message("The match has started!");
50        COUT(0) << message << std::endl;
51        Host::Broadcast(message);
52    }
53
54    void Deathmatch::end()
55    {
56        Gametype::end();
57
58        std::string message("The match has ended.");
59        COUT(0) << message << std::endl;
60        Host::Broadcast(message);
61    }
62
63    void Deathmatch::playerEntered(PlayerInfo* player)
64    {
65        Gametype::playerEntered(player);
66
67        const std::string& message = player->getName() + " entered the game";
68        COUT(0) << message << std::endl;
69        Host::Broadcast(message);
70    }
71
72    bool Deathmatch::playerLeft(PlayerInfo* player)
73    {
74        bool valid_player = Gametype::playerLeft(player);
75
76        if (valid_player)
77        {
78            const std::string& message = player->getName() + " left the game";
79            COUT(0) << message << std::endl;
80            Host::Broadcast(message);
81        }
82
83        return valid_player;
84    }
85
86    bool Deathmatch::playerChangedName(PlayerInfo* player)
87    {
88        bool valid_player = Gametype::playerChangedName(player);
89
90        if (valid_player)
91        {
92            const std::string& message = player->getOldName() + " changed name to " + player->getName();
93            COUT(0) << message << std::endl;
94            Host::Broadcast(message);
95        }
96
97        return valid_player;
98    }
99
100    void Deathmatch::pawnKilled(Pawn* victim, Pawn* killer)
101    {
102        if (victim && victim->getPlayer())
103        {
104            std::string message;
105            if (killer)
106            {
107                if (killer->getPlayer())
108                    message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName();
109                else
110                    message = victim->getPlayer()->getName() + " was killed";
111            }
112            else
113                message = victim->getPlayer()->getName() + " died";
114
115            COUT(0) << message << std::endl;
116            Host::Broadcast(message);
117        }
118
119        Gametype::pawnKilled(victim, killer);
120    }
121
122    void Deathmatch::playerScored(PlayerInfo* player)
123    {
124        Gametype::playerScored(player);
125
126        if (player)
127        {
128            const std::string& message = player->getName() + " scores!";
129            COUT(0) << message << std::endl;
130            Host::Broadcast(message);
131        }
132    }
133}
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