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Ignore:
Timestamp:
Aug 1, 2011, 4:37:38 PM (14 years ago)
Author:
landauf
Message:

Replaced COUT() with orxout() in tools and orxonox library. Requires quite some fine-tuning.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/output/src/orxonox/Level.cc

    r7648 r8809  
    8888    void Level::networkcallback_applyXMLFile()
    8989    {
    90         COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
     90        orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl;
    9191
    9292        ClassTreeMask mask;
     
    115115        if (!identifier || !identifier->isA(Class(Gametype)))
    116116        {
    117             COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
     117            orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl;
    118118            identifier = Class(Gametype);
    119119            this->gametype_ = "Gametype";
     
    157157//         this->lodInformation_.insert(std::make_pair(meshName,lodInformation));
    158158        if( this->lodInformation_.find(meshName) != this->lodInformation_.end())
    159           CCOUT(4) << "replacing lod information for " << meshName << endl;
     159            orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl;
    160160        this->lodInformation_[meshName] = lodInformation;
    161161    }
     
    171171    void Level::playerEntered(PlayerInfo* player)
    172172    {
    173         COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
     173        orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
    174174        player->setGametype(this->getGametype());
    175175    }
     
    177177    void Level::playerLeft(PlayerInfo* player)
    178178    {
    179         COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
     179        orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl;
    180180        player->setGametype(0);
    181181    }
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