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Ignore:
Timestamp:
Jul 30, 2011, 3:55:35 PM (14 years ago)
Author:
landauf
Message:

adjusted output levels for ogre and cegui messages
added config value for cegui logfile

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/output/src/libraries/core/GUIManager.h

    r8729 r8798  
    152152        bool protectedCall(FunctionType function);
    153153
     154        void changedCeguiOutputLevel();
     155
    154156        // keyHandler functions
    155157        void buttonPressed (const KeyEvent& evt);
     
    168170
    169171#ifdef ORXONOX_OLD_CEGUI
    170         CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
    171         CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
     172        CEGUI::OgreCEGUIRenderer*            guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
     173        CEGUI::ResourceProvider*             resourceProvider_;     //!< CEGUI's resource provider
    172174#else
    173         CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
    174         CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
    175         Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
     175        CEGUI::OgreRenderer*                 guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
     176        CEGUI::OgreResourceProvider*         resourceProvider_;     //!< CEGUI's resource provider
     177        Ogre::RenderQueueListener*           rqListener_;           //!< RQ listener so we can draw UNDER Ogre overlays
    176178        CEGUI::OgreImageCodec*               imageCodec_;
    177179#endif
    178         LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
    179         CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
    180         CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
    181         shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
    182         CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
    183         CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
    184         CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
    185         CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
    186         std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
    187         Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
     180        LuaState*                            luaState_;             //!< LuaState, access point to the Lua engine
     181        CEGUI::LuaScriptModule*              scriptModule_;         //!< CEGUI's script module to use Lua
     182        CEGUI::System*                       guiSystem_;            //!< CEGUI's main system
     183        shared_ptr<ResourceInfo>             rootFileInfo_;         //!< Resource information about the root script
     184        CEGUI::Logger*                       ceguiLogger_;          //!< CEGUI's logger to be able to log CEGUI errors in our log
     185        int                                  outputLevelCeguiLog_;  //!< CEGUI's log level
     186        CEGUI::Window*                       rootWindow_;           //!< Root node for all windows
     187        CEGUI::Window*                       hudRootWindow_;        //!< Root node for the HUD sheets
     188        CEGUI::Window*                       menuRootWindow_;       //!< Root node for the menu sheets (used by Lua)
     189        std::map<std::string, PlayerInfo*>   players_;              //!< Stores the player (owner) for each GUI
     190        Ogre::Camera*                        camera_;               //!< Camera used to render the scene with the GUI
    188191
    189192        /// Helper object that executes the surrogate destructor destroy()
    190193        DestructionHelper<GUIManager>        destructionHelper_;
    191194
    192         static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
     195        static GUIManager*                   singletonPtr_s;        //!< Singleton reference to GUIManager
    193196
    194197        // The used CEGUI scheme.
     
    196199        std::string guiScheme_;
    197200        bool oldCEGUI_;
    198        
     201
    199202        int numScrollLines_; ///< How many lines to scroll in a list if the scroll wheel is used
    200203
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