Changeset 8788 in orxonox.OLD for branches/water/src/world_entities/environments/mapped_water.h
- Timestamp:
- Jun 26, 2006, 2:33:26 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/water/src/world_entities/environments/mapped_water.h
r8729 r8788 54 54 void setWaterColor(float r, float g, float b) { this->waterColor = Vector(r,g,b); }; 55 55 56 // functions to change water parameters during runtime 57 // to reset waterUV and waterFlow just use the normal set functions 58 void resetWaterColor(float r, float g, float b); 59 void resetShininess(float shine); 60 void resetLightPos(float x, float y, float z); 61 56 62 private: 57 63 void initParams(); … … 80 86 Shader::Uniform* color_uni; //!< uniform that is used for the watercolor 81 87 Shader::Uniform* shine_uni; //!< uniform that is used for the specular shininessd of the water 88 89 90 int tempcounter; 82 91 }; 83 92
Note: See TracChangeset
for help on using the changeset viewer.