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Ignore:
Timestamp:
Jul 14, 2011, 10:29:18 PM (13 years ago)
Author:
jo
Message:

Code clean up.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ai2/src/orxonox/controllers/Controller.h

    r8735 r8758  
    6363            inline ControllableEntity* getControllableEntity() const
    6464                { return this->controllableEntity_; }
    65             inline void setDeathFlag()
    66                 { this->bDeathFlag_ = true; }
    67             inline void resetDeathFlag()
    68                 { this->bDeathFlag_ = false; }
    6965            virtual void changedControllableEntity() {}
    7066
     
    8379            PlayerInfo* player_;
    8480            ControllableEntity* controllableEntity_;
    85             bool bDeathFlag_; //<! Signal, when a controlled entity died. Flag is set in Pawn.cc and used in AIController.
    8681        private:
    8782            bool bGodMode_;
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