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Ignore:
Timestamp:
Jun 22, 2006, 4:54:55 PM (18 years ago)
Author:
snellen
Message:

script trigger can now be added to a script

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/script_engine/src/world_entities/space_ships/helicopter.h

    r8711 r8735  
    8383};
    8484
    85 CREATE_SCRIPTABLE_CLASS(Helicopter, CL_HELICOPTER,
    86                         addMethod("moveUp", ExecutorLua1<Helicopter,bool>(&Helicopter::moveUp))
    87                         ->addMethod("moveDown", ExecutorLua1<Helicopter,bool>(&Helicopter::moveDown))
    88                         ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
    89                         ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
    90                         ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
    91                         ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
    92                            
    93                         );
    94 
    95 
    9685#endif /* _HELICOPTERS_H */
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