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Ignore:
Timestamp:
Jun 22, 2006, 4:54:55 PM (18 years ago)
Author:
snellen
Message:

script trigger can now be added to a script

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/script_engine/src/world_entities/space_ships/helicopter.cc

    r8495 r8735  
    3636CREATE_FACTORY(Helicopter, CL_HELICOPTER);
    3737#include "script_class.h"
    38 //CREATE_SCRIPTABLE_CLASS(Helicopter, CL_HELICOPTER, NULL);
    39 
     38CREATE_SCRIPTABLE_CLASS(Helicopter, CL_HELICOPTER,
     39                        addMethod("moveUp", ExecutorLua1<Helicopter,bool>(&Helicopter::moveUp))
     40                            ->addMethod("moveDown", ExecutorLua1<Helicopter,bool>(&Helicopter::moveDown))
     41                            ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor))
     42                            ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX))
     43                            ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY))
     44                            ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ))
     45                           
     46                       );
    4047
    4148/**
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