Changeset 8727 for code/trunk/src/orxonox/items/Engine.h
- Timestamp:
- Jul 3, 2011, 5:42:19 PM (13 years ago)
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code/trunk/src/orxonox/items/Engine.h
r8706 r8727 32 32 #include "OrxonoxPrereqs.h" 33 33 34 #include "tools/interfaces/Tickable.h" 34 #include "util/OrxAssert.h" 35 35 36 #include "Item.h" 36 37 #include "interfaces/PickupCarrier.h"38 37 39 38 namespace orxonox 40 39 { 41 class _OrxonoxExport Engine : public Item, public Tickable, public PickupCarrier 40 41 /** 42 @brief 43 The Engine class provides propulsion to the SpaceShip. 44 45 There are many parameters that can be specified: 46 - The <b>relativePosition</b>, specifies the position relative to the center of the SpaceShip the Engine is mounted on. 47 - The <b>maximal speed</b>, there are four maximal speeds that can be specified: The <b>speedfront</b>, the maximal forward speed. The <b>speedback>, the maximal backward speed. The <b>speedleftright</b>, the maximal speed in y-direction of the SpaceShip coordinate frame. The <b>speedupdown</b>, the maximal speed in z-direction of the SpaceShip coordinate frame. All maximal speeds (naturally) have to be non-negative. 48 - The <b>acceleration</b>, there are five types of acceleration that can be specified: The <b>accelerationfront</b>, the forward acceleration. The <b>accelerationbrake</b>, the braking acceleration. The <b>accelerationback</b>, the backward acceleration. The <b>accelerationleftright</b>, the acceleration in y-direction. The <b>accelerationupdown</b>, the acceleration in z-direction. All accelerations have to be non-negative. 49 - The <b>boostfactor</b>, specifies the factor by which boosting increases the speed. This has to be non-negative, as well. Beware that maximal speeds can be overcome through boosting. 50 - The <b>template</b>, the name of the engine template. Allows for parameters of the Engine be set trough a template. 51 52 @author 53 Fabian 'x3n' Landau 54 */ 55 class _OrxonoxExport Engine : public Item 42 56 { 43 57 public: … … 48 62 void setConfigValues(); 49 63 50 virtual void tick(float dt); 51 virtual void changedActivity(); 52 53 virtual void addToSpaceShip(SpaceShip* ship); 64 virtual void run(float dt); // Run the engine for a given time interval. 65 66 virtual void addToSpaceShip(SpaceShip* ship); // Adds the Engine to the input SpaceShip. 67 /** 68 @brief Get the SpaceShip this Engine is mounted on. 69 @return Returns a pointer to the SpaceShip. NULL if it isn't mounted on any ship. 70 */ 54 71 inline SpaceShip* getShip() const 55 72 { return this->ship_; } 56 73 74 /** 75 @brief Set the relative position of the Engine. 76 @param position The relative position with respect to the SpaceShip it is mounted on. 77 */ 57 78 inline void setRelativePosition(const Vector3 &position) 58 79 { this->relativePosition_ = position; } 59 inline Vector3& getRelativePosition() 80 /** 81 @brief Get the relative position of the Engine. 82 @return Returns the relative position with respect to the SpaceShip it is mounted on. 83 */ 84 inline const Vector3& getRelativePosition() const 60 85 { return this->relativePosition_; } 61 86 87 /** 88 @brief Set the maximal forward speed of the Engine. 89 @param speed The speed to be set. Must be non-negative. 90 */ 91 //TODO: Better OrxVerify()? 92 inline void setMaxSpeedFront(float speed) 93 { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedFront_ = speed; } 94 /** 95 @brief Set the maximal backward speed of the Engine. 96 @param speed The speed to be set. Must be non-negative. 97 */ 98 inline void setMaxSpeedBack(float speed) 99 { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedBack_ = speed; } 100 /** 101 @brief Set the maximal left-right speed of the Engine. 102 @param speed The speed to be set. Must be non-negative. 103 */ 104 inline void setMaxSpeedLeftRight(float speed) 105 { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedLeftRight_ = speed; } 106 /** 107 @brief Set the maximal up-down speed of the Engine. 108 @param speed The speed to be set. Must be non-negative. 109 */ 110 inline void setMaxSpeedUpDown(float speed) 111 { OrxAssert(speed >= 0.0f, "The input speed must be non-negative."); this->maxSpeedUpDown_ = speed; } 112 113 /** 114 @brief Get the maximal forward speed of the Engine. 115 @return Returns the maximal forward speed of the Engine. Is non-negative. 116 */ 117 inline float getMaxSpeedFront() const 118 { return this->maxSpeedFront_; } 119 /** 120 @brief Get the maximal backward speed of the Engine. 121 @return Returns the maximal backward speed of the Engine. Is non-negative. 122 */ 123 inline float getMaxSpeedBack() const 124 { return this->maxSpeedBack_; } 125 /** 126 @brief Get the maximal left-right speed of the Engine. 127 @return Returns the maximal left-right speed of the Engine. Is non-negative. 128 */ 129 inline float getMaxSpeedLeftRight() const 130 { return this->maxSpeedLeftRight_; } 131 /** 132 @brief Get the maximal up-down speed of the Engine. 133 @return Returns the maximal up-down speed of the Engine. Is non-negative. 134 */ 135 inline float getMaxSpeedUpDown() const 136 { return this->maxSpeedUpDown_; } 137 138 /** 139 @brief Set the forward acceleration produced by the Engine. 140 @param acceleration The forward acceleration produced by the Engine. Must be non-negative. 141 */ 142 inline void setAccelerationFront(float acceleration) 143 { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationFront_ = acceleration; } 144 /** 145 @brief Set the breaking acceleration produced by the Engine. 146 @param acceleration The breaking acceleration produced by the engine. Must be non-negative. 147 */ 148 inline void setAccelerationBrake(float acceleration) 149 { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBrake_ = acceleration; } 150 /** 151 @brief Set the backward acceleration produced by the Engine. 152 @param acceleration The backward acceleration produced by the Engine. 153 */ 154 inline void setAccelerationBack(float acceleration) 155 { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationBack_ = acceleration; } 156 /** 157 @brief Set the left-right acceleration produced by the Engine. 158 @param acceleration The left-right acceleration produced by the Engine. 159 */ 160 inline void setAccelerationLeftRight(float acceleration) 161 { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationLeftRight_ = acceleration; } 162 /** 163 @brief Set the up-down acceleration produced by the Engine. 164 @param acceleration The 165 */ 166 inline void setAccelerationUpDown(float acceleration) 167 { OrxAssert(acceleration >= 0.0f, "The input acceleration must be non-negative."); this->accelerationUpDown_ = acceleration; } 168 169 /** 170 @brief Get the forward acceleration produced by the Engine. 171 @return Returns the forward acceleration produced by the Engine. Is non-negative. 172 */ 173 inline float getAccelerationFront() const 174 { return this->accelerationFront_; } 175 /** 176 @brief Get the breaking acceleration produced by the Engine. 177 @return Returns the breaking acceleration produced by the Engine. Is non-negative. 178 */ 179 inline float getAccelerationBrake() const 180 { return this->accelerationBrake_; } 181 /** 182 @brief Get the backward acceleration produced by the Engine. 183 @return Returns the backward acceleration produced by the Engine. Is non-negative. 184 */ 185 inline float getAccelerationBack() const 186 { return this->accelerationBack_; } 187 /** 188 @brief Get the left-right acceleration produced by the Engine. 189 @return Returns the left-right acceleration produced by the Engine. Is non-negative. 190 */ 191 inline float getAccelerationLeftRight() const 192 { return this->accelerationLeftRight_; } 193 /** 194 @brief Get the up-down acceleration produced by the Engine. 195 @return Returns the up-down acceleration produced by the Engine. Is non-negative. 196 */ 197 inline float getAccelerationUpDown() const 198 { return this->accelerationUpDown_; } 199 200 /** 201 @brief Set the factor by which boosting increases the forward acceleration of the Engine. 202 @param factor The boost factor. Needs to be positive. 203 */ 62 204 inline void setBoostFactor(float factor) 63 { this->boostFactor_ = factor; } 205 { OrxAssert(factor > 0.0f, "The input factor must be positive."); this->boostFactor_ = factor; } 206 /** 207 @brief Get the boost factor of the Engine. 208 @return Returns the factor by which boosting increases the forward acceleration of the Engine. Is positive. 209 */ 64 210 inline float getBoostFactor() const 65 211 { return this->boostFactor_; } 66 212 67 inline void setSpeedFactor(float factor) 68 { this->speedFactor_ = factor; } 69 inline float getSpeedFactor() const 70 { return this->speedFactor_; } 71 72 inline void setMaxSpeedFront(float speed) 73 { this->maxSpeedFront_ = speed; } 74 inline void setMaxSpeedBack(float speed) 75 { this->maxSpeedBack_ = speed; } 76 inline void setMaxSpeedLeftRight(float speed) 77 { this->maxSpeedLeftRight_ = speed; } 78 inline void setMaxSpeedUpDown(float speed) 79 { this->maxSpeedUpDown_ = speed; } 80 81 inline float getMaxSpeedFront() const 82 { return this->maxSpeedFront_; } 83 inline float getMaxSpeedBack() const 84 { return this->maxSpeedBack_; } 85 inline float getMaxSpeedLeftRight() const 86 { return this->maxSpeedLeftRight_; } 87 inline float getMaxSpeedUpDown() const 88 { return this->maxSpeedUpDown_; } 89 90 inline void setAccelerationFront(float acceleration) 91 { this->accelerationFront_ = acceleration; } 92 inline void setAccelerationBrake(float acceleration) 93 { this->accelerationBrake_ = acceleration; } 94 inline void setAccelerationBack(float acceleration) 95 { this->accelerationBack_ = acceleration; } 96 inline void setAccelerationLeftRight(float acceleration) 97 { this->accelerationLeftRight_ = acceleration; } 98 inline void setAccelerationUpDown(float acceleration) 99 { this->accelerationUpDown_ = acceleration; } 100 101 inline float getAccelerationFront() const 102 { return this->accelerationFront_; } 103 inline float getAccelerationBrake() const 104 { return this->accelerationBrake_; } 105 inline float getAccelerationBack() const 106 { return this->accelerationBack_; } 107 inline float getAccelerationLeftRight() const 108 { return this->accelerationLeftRight_; } 109 inline float getAccelerationUpDown() const 110 { return this->accelerationUpDown_; } 111 213 /** 214 @brief Add to the additional forward speed factor. 215 @param factor The speed that is added to the additional forward speed. Must be non-negative. 216 */ 217 inline void addSpeedAdd(float speed) 218 { this->speedAdd_ += speed; } 219 /** 220 @brief Add to the forward speed multiplication factor. 221 @param factor The factor by which the forward speed multiplication factor is multiplied. Must be non-negative. 222 */ 223 inline void addSpeedMultiply(float factor) 224 { OrxAssert(factor >= 0.0f, "The factor must be non-negative."); this->speedMultiply_ *= factor; } 225 226 /** 227 @brief Get the additional forward speed. 228 @return Returns the additional forward speed. 229 */ 112 230 inline float getSpeedAdd(void) 113 231 { return this->speedAdd_; } 232 /** 233 @brief Get the forward speed multiplication factor. 234 @return Returns the forward speed multiplication factor. 235 */ 114 236 inline float getSpeedMultiply(void) 115 237 { return this->speedMultiply_; } 116 238 117 virtual const Vector3& getDirection() const; 118 119 virtual const Vector3& getCarrierPosition(void) const; 120 121 inline void setSpeedAdd(float speedAdd) 122 { this->speedAdd_=speedAdd; } 123 inline void setSpeedMultiply(float speedMultiply) 124 { this->speedMultiply_=speedMultiply; } 125 126 239 /** 240 @brief Set the engine template, that specifies the parameters for the Engine. 241 @param temp The name of the engine template. 242 */ 127 243 inline void setEngineTemplate(const std::string& temp) 128 244 { this->engineTemplate_ = temp; this->loadEngineTemplate(); } 245 /** 246 @brief Get the engine template, that specifies the parameters for the Engine. 247 @return Returns the name of the engine template. 248 */ 129 249 inline const std::string& getEngineTemplate() const 130 250 { return this->engineTemplate_; } 131 251 132 252 protected: 133 virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const 134 { return new std::vector<PickupCarrier*>(); } 135 virtual PickupCarrier* getCarrierParent(void) const; 136 137 void loadEngineTemplate(); 253 void loadEngineTemplate(); // Load the engine template. 254 255 virtual const Vector3& getSteering() const; // Get the steering direction imposed upon the Engine. 138 256 139 257 private: … … 141 259 void networkcallback_shipID(); 142 260 143 std::string engineTemplate_; 144 145 SpaceShip* ship_; 146 unsigned int shipID_; 147 Vector3 relativePosition_; 148 149 float boostFactor_; 150 float speedFactor_; 151 152 float speed Add_;153 float speedMultiply_; 154 155 float maxSpeed Front_;156 float maxSpeed Back_;157 float maxSpeed LeftRight_;158 float maxSpeedUpDown_; 159 160 float acceleration Front_;161 float accelerationB rake_;162 float acceleration Back_;163 float acceleration LeftRight_;164 float accelerationUpDown_; 261 std::string engineTemplate_; //!< The template that specifies the Engine's parameters. 262 263 SpaceShip* ship_; //!< A pointer to the SpaceShip the Engine is mounted on. 264 unsigned int shipID_; //!< Object ID of the SpaceShip the Engine is mounted on. 265 Vector3 relativePosition_; //!< The relative position of the Engine with respect to the SpaceShip it is mounted on. 266 267 float boostFactor_; //!< The factor by which boosting increases the forward acceleration. 268 269 float speedAdd_; //!< Additional forward speed. Is not bounded by the maximal forward speed. 270 float speedMultiply_; //!< Forward speed multiplication factor. Is not bounded by the maximal forward speed. 271 272 float maxSpeedFront_; //!< The maximal forward speed. 273 float maxSpeedBack_; //!< The maximal backward speed. 274 float maxSpeedLeftRight_; //!< The maximal left-right speed. 275 float maxSpeedUpDown_; //!< The maximal up-down speed. 276 277 float accelerationFront_; //!< Forward acceleration produced by the Engine. 278 float accelerationBrake_; //!< Breaking acceleration produced by the Engine. 279 float accelerationBack_; //!< Backward acceleration produced by the Engine. 280 float accelerationLeftRight_; //!< Left-right acceleration produced by the Engine. 281 float accelerationUpDown_; //!< Up-down acceleration produced by the Engine. 282 165 283 }; 166 284 }
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