Changeset 8724 in orxonox.OLD for trunk/src/lib/graphics/importer/md3/md3_model.h
- Timestamp:
- Jun 22, 2006, 3:14:58 PM (18 years ago)
- File:
-
- 1 edited
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trunk/src/lib/graphics/importer/md3/md3_model.h
r8490 r8724 13 13 14 14 15 #define FRACTION 0.34f 16 17 15 18 namespace md3 16 19 { … … 18 21 19 22 class MD3Data; 23 class MD3BoneFrame; 24 class MD3Mesh; 25 class MD3Tag; 26 class MD3AnimationCfg; 27 class MD3Animation; 28 29 struct MD3Normal; 30 31 32 typedef enum MD3FrameHandling { 33 MD3_ANIM_NEXT = 0, //!< swith to the next frame 34 MD3_ANIM_PREVIOUS, //!< swith to the previous frame 35 MD3_ANIM_REWIND //!< rewind the animation 36 }; 37 20 38 21 39 class MD3Model : public InteractiveModel … … 26 44 ~MD3Model(); 27 45 28 virtual void tick(float dt) {}29 46 virtual void setAnimation(int animNum, int playbackMode = 0) {} 47 virtual int getAnimation() { return 0;} 48 49 virtual void tick(float dt); 50 virtual void draw() const; 51 52 53 private: 54 55 void autoAssemblePlayerModel(std::string filename, float scaling); 56 57 void draw(MD3Data* data) const; 58 void tick(float dt, MD3Data* data); 59 60 61 void drawMesh(MD3Mesh* mesh, sVec3D* frame) const; 62 void drawVertexNormals(sVec3D* frame, MD3Normal* normals) const; 63 void drawBoneFrame(MD3BoneFrame* frame) const; 64 65 66 MD3BoneFrame* interpolateBoneFrame(MD3Data* data, MD3BoneFrame* currBoneFrame, MD3BoneFrame* nextBoneFrame, float frac); 67 sVec3D* interpolateMeshFrame(MD3Data* data, sVec3D* currMeshFrame, sVec3D* nextMeshFrame, float frac, MD3Mesh* mesh, int i); 68 MD3Normal* interpolateVertexNormals(MD3Data* data, MD3Normal* curNormals, MD3Normal* nextNormals, float frac, MD3Mesh* mesh, int i); 69 float* interpolateTransformation(MD3Data* data, MD3Tag* currFrameTag, MD3Tag* nextFrameTag, float frac, int i); 70 71 72 void interpolate(MD3Data* data, MD3Animation* anim, int op, bool bInterpolate); 73 74 void visit(MD3Data* data, float time); 75 int next(MD3Data* data, int nr); 76 int prev(MD3Data* data, int nr); 77 void doOp(MD3Data* data, float time); 78 30 79 31 80 private: 32 81 MD3Data* md3Data; //!< reference to the md3 model data 82 83 bool bDrawBones; //!< draws the bone frames too 84 bool bDrawNormals; //!< draw the normals 85 86 MD3AnimationCfg* config; //!< the config file parsed 87 88 float time; 89 33 90 }; 91 34 92 35 93 }
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