- Timestamp:
- Jun 30, 2011, 8:30:13 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/ai/src/orxonox/controllers/ArtificialController.h
r8719 r8720 146 146 bool bShooting_; 147 147 148 int numberOfWeapons; //< Used for weapon init function. Displayes number of weapons available for a bot.148 int numberOfWeapons; //< Used for weapon init function. Displayes number of weapons available for a bot. 149 149 int weapons[WeaponSystem::MAX_WEAPON_MODES]; 150 150 int projectiles[WeaponSystem::MAX_WEAPON_MODES]; … … 153 153 154 154 enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes 155 Mode mode_; 155 Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_; 156 156 void setPreviousMode(); 157 157
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