Changeset 8706 for code/trunk/src/orxonox/infos/GametypeInfo.h
- Timestamp:
- Jun 14, 2011, 8:53:28 PM (13 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/infos/GametypeInfo.h
r7163 r8706 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * Damian 'Mozork' Frick 26 26 * 27 27 */ 28 29 /** 30 @file GametypeInfo.h 31 @brief Definition of the GametypeInfo class 32 */ 28 33 29 34 #ifndef _GametypeInfo_H__ … … 33 38 34 39 #include <string> 40 35 41 #include "Info.h" 36 42 37 43 namespace orxonox 38 44 { 45 46 /** 47 @brief 48 The GametypeInfo class keeps track of the state of the game and provides facilities to inform the player about it. 49 50 @author 51 Fabian 'x3n' Landau 52 @author 53 Damian 'Mozork' Frick 54 */ 39 55 class _OrxonoxExport GametypeInfo : public Info 40 56 { … … 45 61 virtual ~GametypeInfo(); 46 62 63 /** 64 @brief Get whether the game has started yet. 65 @return Returns true if the game has started, false if not. 66 */ 47 67 inline bool hasStarted() const 48 68 { return this->bStarted_; } 69 void changedStarted(void); // Is called when the game has changed to started. 70 71 /** 72 @brief Get whether the game has ended yet. 73 @return Returns true if the game has ended, false if not. 74 */ 49 75 inline bool hasEnded() const 50 76 { return this->bEnded_; } 77 void changedEnded(void); // Is called when the game has changed to ended. 51 78 79 /** 80 @brief Get whether the start countdown is currently running. 81 @return Returns true if the countdown is running, false if not. 82 */ 52 83 inline bool isStartCountdownRunning() const 53 84 { return this->bStartCountdownRunning_; } 85 void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped. 86 87 /** 88 @brief Get the current value of the start countdown. 89 @return Returns the current value of the start countdown. 90 */ 54 91 inline float getStartCountdown() const 55 92 { return this->startCountdown_; } 93 94 /** 95 @brief Get the current start countdown counter. 96 The start countdown counter only has integer values that correspond to the actually displayed countdown. 97 @return Returns the current integer countdown counter. 98 */ 99 inline unsigned int getStartCountdownCounter() const 100 { return this->counter_; } 101 void changedCountdownCounter(void); // Is called when the start countdown counter has changed. 102 103 /** 104 @brief Get whether the local player is ready to spawn. 105 @return Returns true if the player is ready to spawn, false if not. 106 */ 107 inline bool isReadyToSpawn() const 108 { return this->readyToSpawn_; } 109 void changedReadyToSpawn(bool ready); // Inform the GametypeInfo that the local player has changed its spawned status. 110 111 /** 112 @brief Get whether the local player is spawned. 113 @return Returns true if the local player is currently spawned, false if not. 114 */ 115 inline bool isSpawned() const 116 { return this->spawned_; } 117 void changedSpawned(bool spawned); // Inform the GametypeInfo that the local player has changed its spawned status. 56 118 57 119 inline const std::string& getHUDTemplate() const … … 70 132 void dispatchStaticMessage(const std::string& message,const ColourValue& colour); 71 133 void dispatchFadingMessage(const std::string& message); 134 135 protected: 136 void start(void); // Inform the GametypeInfo that the game has started. 137 void end(void); // Inform the GametypeInfo that the game has ended. 138 void setStartCountdown(float countdown); // Set the start countdown to the input value. 139 void countdownStartCountdown(float countDown); // Count down the start countdown by the specified value. 140 void countDown(); // Count down the start countdown counter. 141 void startStartCountdown(void); // Inform the GametypeInfo about the start of the start countdown. 142 void stopStartCountdown(void); // Inform the GametypeInfo about the stop of the start countdown. 143 void playerReadyToSpawn(PlayerInfo* player); // Inform the GametypeInfo about a player that is ready to spawn. 144 void pawnKilled(PlayerInfo* player); // Inform the GametypeInfo about a player whose Pawn has been killed. 145 void playerSpawned(PlayerInfo* player); // Inform the GametypeInfo about a player that has spawned. 146 void playerEntered(PlayerInfo* player); // Inform the GametypeInfo about a player that has entered, 147 148 inline void setHUDTemplate(const std::string& templateName) 149 { this->hudtemplate_ = templateName; }; 72 150 73 151 private: 74 152 void registerVariables(); 153 void setSpawnedHelper(PlayerInfo* player, bool spawned); // Helper method. Sends changedReadyToSpawn notifiers over the network. 154 void setReadyToSpawnHelper(PlayerInfo* player, bool ready); // Helper method. Sends changedSpawned notifiers over the network. 75 155 76 bool bStarted_; 77 bool bEnded_; 78 bool bStartCountdownRunning_; 79 float startCountdown_; 156 static const std::string NOTIFICATION_SENDER; //!< The name of the sender for the sending of notifications. 157 158 bool bStarted_; //!< Whether the game has started, 159 bool bEnded_; //!< Whether the game has ended. 160 bool bStartCountdownRunning_; //!< Whether the start countdown is running. 161 float startCountdown_; //!< The current value of the start countdown. 162 unsigned int counter_; //!< The current integer value of the start countdown, the start countdown counter. 80 163 std::string hudtemplate_; 164 165 std::set<PlayerInfo*> spawnedPlayers_; //!< A set of players that are currently spawned. 166 bool spawned_; //!< Whether the local Player is currently spawned. 167 bool readyToSpawn_; //!< Whether the local Player is ready to spawn. 81 168 }; 82 169 }
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