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Timestamp:
Jun 14, 2011, 8:53:28 PM (13 years ago)
Author:
dafrick
Message:

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

Location:
code/trunk
Files:
8 edited
2 copied

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/modules/weapons/projectiles/CMakeLists.txt

    r7163 r8706  
    66  Rocket.cc
    77  SimpleRocket.cc
     8  BasicProjectile.cc
    89)
  • code/trunk/src/modules/weapons/projectiles/Projectile.cc

    r7284 r8706  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    4141    CreateFactory(Projectile);
    4242
    43     Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
     43    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator), BasicProjectile()
    4444    {
    4545        RegisterObject(Projectile);
    4646
    4747        this->setConfigValues();
    48         this->bDestroy_ = false;
    4948        this->owner_ = 0;
    50         this->damage_ = 15;
    5149
    5250        // Get notification about collisions
    53 
    5451        if (GameMode::isMaster())
    5552        {
     
    8481            return;
    8582
    86         if (this->bDestroy_)
     83        if (this->getBDestroy())
    8784            this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick()
    8885    }
     
    9491    }
    9592
     93    /* Calls the collidesAgainst function of BasicProjectile
     94     */
    9695    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
    9796    {
    98         if (!this->bDestroy_ && GameMode::isMaster())
    99         {
    100             if (otherObject == this->owner_)
    101                 return false;
    102 
    103             this->bDestroy_ = true;
    104 
    105             if (this->owner_)
    106             {
    107                 {
    108                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    109                     effect->setPosition(this->getPosition());
    110                     effect->setOrientation(this->getOrientation());
    111                     effect->setDestroyAfterLife(true);
    112                     effect->setSource("Orxonox/explosion3");
    113                     effect->setLifetime(2.0f);
    114                 }
    115                 {
    116                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    117                     effect->setPosition(this->getPosition());
    118                     effect->setOrientation(this->getOrientation());
    119                     effect->setDestroyAfterLife(true);
    120                     effect->setSource("Orxonox/smoke4");
    121                     effect->setLifetime(3.0f);
    122                 }
    123             }
    124 
    125             Pawn* victim = orxonox_cast<Pawn*>(otherObject);
    126             if (victim)
    127                 victim->hit(this->owner_, contactPoint, this->damage_);
    128         }
    129         return false;
     97        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
    13098    }
    13199
  • code/trunk/src/modules/weapons/projectiles/Projectile.h

    r5929 r8706  
    2323 *      Fabian 'x3n' Landau
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    3535#include "worldentities/MovableEntity.h"
    3636
     37#include "BasicProjectile.h"
     38
    3739namespace orxonox
    3840{
    39     class _WeaponsExport Projectile : public MovableEntity
     41    class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile
    4042    {
    4143        public:
     
    4951            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
    5052
    51             inline void setDamage(float damage)
    52                 { this->damage_ = damage; }
    53             inline float getDamage() const
    54                 { return this->damage_; }
    55 
    5653            void setOwner(Pawn* owner);
    5754            inline Pawn* getOwner() const
    5855                { return this->owner_; }
    5956
     57
    6058        private:
    6159            WeakPtr<Pawn> owner_;
    6260            float lifetime_;
    63             float damage_;
    64             bool bDestroy_;
    6561            Timer destroyTimer_;
    6662    };
  • code/trunk/src/modules/weapons/projectiles/Rocket.cc

    r7848 r8706  
    2323 *      Oliver Scheuss
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5252        Constructor. Registers the object and initializes some default values.
    5353    */
    54     Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
     54    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator), BasicProjectile()
    5555    {
    5656        RegisterObject(Rocket);// - register the Rocket class to the core
    5757
    5858        this->localAngularVelocity_ = 0;
    59         this->bDestroy_ = false;
    6059        this->lifetime_ = 100;
    6160
     
    146145    {
    147146        this->owner_ = owner;
    148         this->player_ = this->owner_->getPlayer();
    149         this->owner_->getPlayer()->startTemporaryControl(this);
     147        this->player_ = this->getOwner()->getPlayer();
     148        this->getOwner()->getPlayer()->startTemporaryControl(this);
    150149
    151150        if( GameMode::isMaster() )
     
    175174        if( GameMode::isMaster() )
    176175        {
    177             if( this->bDestroy_ )
     176            if( this->getBDestroy() )
    178177                this->destroy();
    179178
     
    181180    }
    182181
     182    /* Calls the collidesAgainst function of BasicProjectile
     183     */
    183184    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
    184185    {
    185         if (!this->bDestroy_ && GameMode::isMaster())
    186         {
    187             if (otherObject == this->owner_)
    188                 return false;
    189 
    190             this->bDestroy_ = true;
    191 
    192             if (this->owner_)
    193             {
    194                 {
    195                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    196                     effect->setPosition(this->getPosition());
    197                     effect->setOrientation(this->getOrientation());
    198                     effect->setDestroyAfterLife(true);
    199                     effect->setSource("Orxonox/explosion4");
    200                     effect->setLifetime(2.0f);
    201                 }
    202 
    203                 {
    204                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    205                     effect->setPosition(this->getPosition());
    206                     effect->setOrientation(this->getOrientation());
    207                     effect->setDestroyAfterLife(true);
    208                     effect->setSource("Orxonox/smoke4");
    209                     effect->setLifetime(3.0f);
    210                 }
    211             }
    212 
    213             Pawn* victim = orxonox_cast<Pawn*>(otherObject);
    214             if (victim)
    215                 victim->hit(this->owner_, contactPoint, this->damage_);
    216 //             this->destroy();
    217         }
    218         return false;
     186        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
    219187    }
    220188
     
    233201    void Rocket::fired(unsigned int firemode)
    234202    {
    235 //         if (this->owner_)
    236 //         {
    237             this->destroy();
    238 //         }
     203        this->destroy();
    239204    }
    240205
     
    242207    {
    243208        ParticleSpawner *effect1, *effect2;
    244         if( this->owner_ )
    245         {
    246             effect1 = new ParticleSpawner(this->owner_->getCreator());
    247             effect2 = new ParticleSpawner(this->owner_->getCreator());
     209        if( this->getOwner() )
     210        {
     211            effect1 = new ParticleSpawner(this->getOwner()->getCreator());
     212            effect2 = new ParticleSpawner(this->getOwner()->getCreator());
    248213        }
    249214        else
  • code/trunk/src/modules/weapons/projectiles/Rocket.h

    r7163 r8706  
    2323 *      Oliver Scheuss
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    3434#include "tools/Timer.h"
    3535#include "worldentities/ControllableEntity.h"
     36
     37#include "BasicProjectile.h"
    3638
    3739namespace orxonox
     
    4648        Oli Scheuss
    4749    */
    48     class _WeaponsExport Rocket : public ControllableEntity
     50    class _WeaponsExport Rocket : public ControllableEntity, public BasicProjectile
    4951    {
    5052        public:
     
    109111                { return this->owner_; }
    110112
    111             inline void setDamage(float damage)
    112                 { this->damage_ = damage; }
    113             inline float getDamage() const
    114                 { return this->damage_; }
    115113            virtual void fired(unsigned int firemode);
    116114
     
    118116            WeakPtr<Pawn> owner_;
    119117            Vector3 localAngularVelocity_;
    120             float damage_;
    121             bool bDestroy_;
    122118
    123119            WeakPtr<PlayerInfo> player_;
  • code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc

    r7163 r8706  
    2323 *      Oliver Scheuss
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    4848    CreateFactory(SimpleRocket);
    4949
    50     SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
     50    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator), BasicProjectile()
    5151    {
    5252        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
    5353
    5454        this->localAngularVelocity_ = 0;
    55         this->bDestroy_ = false;
    5655        this->lifetime_ = 120;
    5756
    5857        this->setMass(15);
    59         COUT(4) << "simplerocket constructed\n";
     58//        COUT(4) << "simplerocket constructed\n";
    6059
    6160        if (GameMode::isMaster())
     
    115114                this->disableFire();
    116115
    117             if( this->bDestroy_ )
     116            if( this->getBDestroy() )
    118117                this->destroy();
    119118        }
     
    159158    {
    160159        this->owner_ = owner;
    161         this->player_ = this->owner_->getPlayer();
    162     }
    163 
    164 
    165 
    166 
     160        this->player_ = this->getOwner()->getPlayer();
     161    }
     162
     163
     164    /* Calls the collidesAgainst function of BasicProjectile
     165     */
    167166    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
    168167    {
    169         if (!this->bDestroy_ && GameMode::isMaster())
    170         {
    171             if (otherObject == this->owner_)
    172                 return false;
    173 
    174             this->bDestroy_ = true;
    175 
    176             if (this->owner_)
    177             {
    178                 {
    179                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    180                     effect->setPosition(this->getPosition());
    181                     effect->setOrientation(this->getOrientation());
    182                     effect->setDestroyAfterLife(true);
    183                     effect->setSource("Orxonox/explosion4");
    184                     effect->setLifetime(2.0f);
    185                 }
    186 
    187                 {
    188                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
    189                     effect->setPosition(this->getPosition());
    190                     effect->setOrientation(this->getOrientation());
    191                     effect->setDestroyAfterLife(true);
    192                     effect->setSource("Orxonox/smoke4");
    193                     effect->setLifetime(3.0f);
    194                 }
    195             }
    196 
    197             float dmg = this->damage_;
    198 //             if (this->owner_)
    199 //                 dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
    200 
    201             Pawn* victim = orxonox_cast<Pawn*>(otherObject);
    202             if (victim)
    203                 victim->hit(this->owner_, contactPoint, dmg);
    204         }
    205         return false;
     168        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
    206169    }
    207170
  • code/trunk/src/modules/weapons/projectiles/SimpleRocket.h

    r7163 r8706  
    2323 *      Oliver Scheuss
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    3636#include "graphics/ParticleSpawner.h"
    3737
     38#include "BasicProjectile.h"
     39
    3840namespace orxonox
    3941{
     
    4648       Gabriel Nadler (Original file: Oli Scheuss)
    4749    */
    48     class _WeaponsExport SimpleRocket : public ControllableEntity
     50    class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile
    4951    {
    5052        public:
     
    111113            inline Pawn* getOwner() const
    112114                { return this->owner_; }
     115
    113116            inline bool hasFuel() const
    114117            { return this->fuel_; }
    115 
    116             inline void setDamage(float damage)
    117                 { this->damage_ = damage; }
    118             inline float getDamage() const
    119                 { return this->damage_; }
    120118
    121119
     
    123121            WeakPtr<Pawn> owner_;
    124122            Vector3 localAngularVelocity_;
    125             float damage_;
    126             bool bDestroy_;
    127123            bool fuel_; //!< Bool is true while the rocket "has fuel"
    128124
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