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Ignore:
Timestamp:
Jun 14, 2011, 8:04:44 PM (13 years ago)
Author:
dafrick
Message:

The calling of tthe docking dialog is now synchronized (but not the docking).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/modules/docking/Dock.h

    r8700 r8705  
    3636#define _Dock_H__
    3737
     38#include "DockingPrereqs.h"
     39
    3840#include <set>
    3941
    4042#include "core/CoreIncludes.h"
     43#include "core/EventIncludes.h"
    4144#include "core/XMLPort.h"
    42 #include "core/EventIncludes.h"
     45
     46#include "controllers/HumanController.h"
     47
     48#include "DockingAnimation.h"
     49#include "DockingEffect.h"
    4350
    4451#include "worldentities/StaticEntity.h"
    45 #include "controllers/HumanController.h"
    46 
    47 #include "DockingEffect.h"
    48 #include "DockingAnimation.h"
    49 #include "DockingPrereqs.h"
    5052
    5153namespace orxonox // tolua_export
     
    9294            static void cmdUndock();
    9395
     96            // Network functions
     97            void showDockingDialogHelper(PlayerInfo* player);
     98            static void showDockingDialog();
     99
    94100        private:
    95101            std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command.
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