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Ignore:
Timestamp:
Jun 21, 2006, 11:45:20 PM (19 years ago)
Author:
patrick
Message:

merged the terrain with the new trunk (MARK TERRAIN)

Location:
branches/terrain
Files:
1 edited
1 copied

Legend:

Unmodified
Added
Removed
  • branches/terrain/src/lib/graphics/importer/material.h

    r8619 r8697  
    6060  void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
    6161  void setBump(const std::string& bump);
    62 
    6362  GLuint diffuseTextureID(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
    6463
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