- Timestamp:
- May 30, 2011, 2:38:34 AM (13 years ago)
- File:
-
- 1 edited
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code/branches/unity_build/src/libraries/core/GUIManager.h
r8669 r8678 46 46 #include "util/DestructionHelper.h" 47 47 #include "util/OgreForwardRefs.h" 48 #include "util/ TriBool.h"48 #include "util/tribool.h" 49 49 #include "util/Singleton.h" 50 50 #include "input/InputHandler.h" 51 51 #include "OrxonoxClass.h" 52 52 #include "WindowEventListener.h" 53 54 // Tolua includes (have to be relative to the current directory)55 /*56 $cfile "../util/TriBool.h" // tolua_export57 */58 53 59 54 #if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7 … … 64 59 { // tolua_export 65 60 class PlayerInfo; // Forward declaration 61 62 // Acquaint Tolua with tribool 63 class tribool; // tolua_export 66 64 67 65 /** … … 105 103 106 104 //! Creates a new InputState to be used with a GUI Sheet 107 const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export105 const std::string& createInputState(const std::string& name, tribool showCursor = true, tribool useKeyboard = true, bool bBlockJoyStick = false); // tolua_export 108 106 LuaState* getLuaState(void) 109 107 { return this->luaState_; }
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