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Changeset 8617


Ignore:
Timestamp:
May 26, 2011, 10:27:55 PM (13 years ago)
Author:
msalomon
Message:

Changed the model of the check point.

Location:
code/branches/spacerace
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/spacerace/data/levels/spaceRace.oxw

    r8616 r8617  
    6161    <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
    6262        <attached>
    63         <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     63        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    6464        </attached>
    6565        <collisionShapes>
     
    7373    <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
    7474    <attached>
    75       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     75      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    7676      <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
    7777        <events>
     
    107107    <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
    108108    <attached>
    109       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     109      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    110110      <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
    111111        <events>
     
    141141    <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
    142142   <attached>
    143       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     143      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    144144      <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
    145145      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    176176    <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
    177177    <attached>
    178       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     178      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    179179      <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
    180180      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    211211    <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
    212212    <attached>
    213       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     213      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    214214      <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
    215215      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    246246    <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
    247247    <attached>
    248       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     248      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    249249      <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
    250250      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    281281    <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
    282282    <attached>
    283       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     283      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    284284      <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
    285285      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    316316    <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
    317317    <attached>
    318       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     318      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    319319      <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
    320320      <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
     
    342342    <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
    343343    <attached>
    344       <Model mass="50" scale="50" mesh="checkPoint.mesh" />
     344      <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
    345345    </attached>
    346346     <collisionShapes>
  • code/branches/spacerace/src/modules/gametypes/RaceCheckPoint.cc

    r8616 r8617  
    112112                  if (gametype)
    113113                  {
    114                      const std::string& message =  "You have " + multi_cast<std::string>(this->bTimeLimit_)
    115                                                    + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1) + "\n";
     114                     const std::string& message =  "\nYou have " + multi_cast<std::string>(this->bTimeLimit_)
     115                                                   + " seconds to reach the check point " + multi_cast<std::string>(this->bCheckpointIndex_+1) + "\n\n";
    116116                     COUT(0) << message;
    117117                     const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage(message);
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