- Timestamp:
- May 26, 2011, 5:40:16 PM (13 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 2 edited
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code/branches/presentation
- Property svn:mergeinfo changed
/code/branches/spaceboundaries2 (added) merged: 8468,8506,8513,8604,8609,8613
- Property svn:mergeinfo changed
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code/branches/presentation/src/orxonox/worldentities/SpaceBoundaries.h
r8458 r8614 26 26 * 27 27 */ 28 29 /* TODO: - Textmessages und Billboards sollen teils nur bei einem humanPlayer angezeigt werden, nicht bei allen (vgl. Netzwerk-Spiel mit mehreren humanPlayers)30 beachte hierzu folgende statische Funktion: 'static unsigned int Host::getPlayerID()'31 (file:///home/kmaurus/orxonox/spaceBoundaries/build/doc/api/html/classorxonox_1_1_host.html#9c1e3b39e3b42e467dfbf42902911ce2)32 33 - Kommentieren (Betrachte als Beispiel/Vorbild 'libraries/core/WeakPtr.h')34 35 - Wiki-SpaceBoundaries-Eintrag aktualisieren36 */37 28 38 29 #ifndef _SpaceBoundaries_H__ … … 49 40 #include <string> 50 41 #include <list> 51 #include <map>52 42 #include <vector> 53 43 … … 58 48 @brief SpaceBoundaries gives level creators the possibility to bar Pawns from leaving a defined area (until now this area is a ball). 59 49 60 Five attributes can/should be defined in the XML-File: 50 Some attributes can/should be defined in the XML-File: 51 - 'position' : absolute position of the object of SpaceBoundaries in the level (usually 0,0,0) 52 - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball). 61 53 - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to 62 inform the player that he'll soon be leaving the allowed area. 63 - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball). 54 inform the player that he'll soon be leaving the allowed area. (not implemented yet!) 64 55 - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown. 65 - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0).66 Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease)67 56 - 'reactionMode' : Integer-Value. Defines what effect appears if a space ship has crossed the boundaries. 68 57 0: Reflect the space ship (default). 69 58 1: Decrease Health of the space ship after having left the allowed area. 59 2: Inverted Version of 0. Prohibit to fly INTO a defined area. 60 - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0). 61 Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease) 62 63 Follow http://www.orxonox.net/wiki/SpaceBoundaries to get some further information. 64 65 Examples: 66 Two examples how one could include SpaceBoundaries in the XML-File. The first one uses reflection, the second one health decrease. 67 @code 68 <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="0" /> 69 @endcode 70 71 @code 72 <SpaceBoundaries position="0,0,0" maxDistance="1000" warnDistance="800" showDistance="100" reactionMode="1" healthDecrease="0.2" /> 73 @endcode 70 74 */ 71 75 … … 75 79 SpaceBoundaries(BaseObject* creator); 76 80 ~SpaceBoundaries(); 77 78 void checkWhoIsIn(); //!< Update the list 'pawnsIn_'.79 80 void positionBillboard(const Vector3 position); //!< Display a Billboard at the position 'position'.81 void setBillboardOptions(Billboard *billy);82 void removeAllBillboards(); //!< Hide all all elements of '*billboard_' and set their attribute 'usedYet' to 0.83 81 84 82 void setMaxDistance(float r); … … 104 102 struct billboardAdministration{ bool usedYet; Billboard* billy; }; 105 103 104 // Variabeln:: 106 105 std::list<WeakPtr<Pawn> > pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle. 107 106 108 107 std::vector<billboardAdministration> billboards_; 109 108 110 int reaction_; //!< Werte: 0, 1. 0: Reflektion an Boundaries (Standard). 1: Health-Abzug-Modus. 111 float maxDistance_; //!< maximal zulaessige Entfernung von 'this->getPosition()'. 112 float warnDistance_; //!< Entfernung von 'this->getPosition()', ab der eine Warnung angezeigt wird, dass man bald das zulaessige Areal verlaesst. 113 float showDistance_; //!< Definiert, wann die Grenzen visualisiert werden sollen. 109 int reaction_; //!< Values: 0, 1, 2. 110 //!< 0: Reflection on boundary (Standard). 111 //!< 1: Decrease-Health-Mode. 112 //!< 2: Inverted Version of 0. Prohibit to fly INTO a defined area. 113 float maxDistance_; //!< Maximum allowed distance. 114 float warnDistance_; //!< Distance in which a warning is displayed. 115 float showDistance_; //!< Distance at which the boundaries are displayed. 114 116 115 float healthDecrease_; //!< Mass fuer die Anzahl Health-Points, die nach ueberschreiten der Entfernung 'maxDistance_' von 'this->getPosition()' abgezogen werden. 116 //!< Empfohlene Werte: 0.1 (langsame Health-Verminderung) bis 5 (sehr schnelle Health-Verminderung) 117 float healthDecrease_; //!< Rate of health loss. 117 118 118 RadarViewable* centerRadar_; //!< Repraesentation von SpaceBoundaries auf dem Radar.119 //RadarViewable* centerRadar_; //!< Representation of the space boundary in the radar. 119 120 120 float computeDistance(WorldEntity *item); //!< Auf den Mittelpunkt 'this->getPosition()' bezogen. 121 void displayWarning(const std::string warnText); 121 // Funktionen:: 122 float computeDistance(WorldEntity *item); //!< Compute distance to center point. 123 void displayWarning(const std::string warnText); //!< TODO: Implement. 122 124 void displayBoundaries(Pawn *item); 123 125 void conditionalBounceBack(Pawn *item, float currentDistance, float dt); 126 void bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity); 124 127 bool isHumanPlayer(Pawn *item); 128 129 void checkWhoIsIn(); //!< Update the list 'pawnsIn_'. 130 131 void positionBillboard(const Vector3 position); //!< Display a Billboard at the position 'position'. 132 void setBillboardOptions(Billboard *billy); 133 void removeAllBillboards(); //!< Hide all elements of '*billboard_' and set their attribute 'usedYet' to 0. 125 134 126 135 };
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