- Timestamp:
- May 26, 2011, 12:04:42 AM (13 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/bigships/src/orxonox/gametypes/Dynamicmatch.cc
r8426 r8588 151 151 //Give new pig boost 152 152 SpaceShip* spaceship = dynamic_cast<SpaceShip*>(victim); 153 153 grantPigBoost(spaceship); 154 154 } 155 155 … … 306 306 } 307 307 308 309 310 308 void Dynamicmatch::grantPigBoost(orxonox::SpaceShip* spaceship) 309 { 310 // Give pig boost 311 311 if (spaceship) 312 312 { … … 317 317 new Timer(10, false, executor, true); 318 318 } 319 319 } 320 320 321 321 void Dynamicmatch::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) //set party + colouring
Note: See TracChangeset
for help on using the changeset viewer.