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Ignore:
Timestamp:
May 25, 2011, 9:28:29 PM (14 years ago)
Author:
dafrick
Message:

Reverse merge to revert last, failed, merge. Apparently you can't partially commit a merge.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/worldentities/pawns/SpaceShip.h

    r8578 r8579  
    5959
    6060            virtual void fire();
    61             virtual void boost(bool bBoost); // Starts or stops boosting.
     61            virtual void boost();
    6262
    6363            void setEngine(Engine* engine);
     
    7070                { return this->steering_; }
    7171
     72            void setBoost(bool bBoost);
    7273            inline bool getBoost() const
    7374                { return this->bBoost_; }
     
    7879                { return this->enginetemplate_; }
    7980
     81            inline void setPermanentBoost(bool bPermanent)
     82                { this->bPermanentBoost_ = bPermanent; }
     83            inline bool getPermanentBoost() const
     84                { return this->bPermanentBoost_; }
     85
    8086        protected:
    8187            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
     
    8490            bool bBoost_;
    8591            bool bBoostCooldown_;
     92            bool bPermanentBoost_;
    8693            float boostPower_;
    8794            float initialBoostPower_;
     
    96103            btVector3 localAngularAcceleration_;
    97104
    98             float shakeFrequency_;
    99             float shakeAmplitude_;
    100 
    101105        private:
    102106            void registerVariables();
     
    106110           
    107111            void boostCooledDown(void);
    108        
    109             void resetCamera();
    110             void shakeCamera(float dt);
    111112
    112113            std::string enginetemplate_;
    113114            Engine* engine_;
    114115            Timer timer_;
    115             Vector3 cameraOriginalPosition_;
    116             Quaternion cameraOriginalOrientation_;
    117        
    118             float shakeDt_;
    119116    };
    120117}
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