Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 25, 2011, 9:28:29 PM (14 years ago)
Author:
dafrick
Message:

Reverse merge to revert last, failed, merge. Apparently you can't partially commit a merge.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/controllers/Controller.h

    r8578 r8579  
    5252            virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {};
    5353
    54 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on
    55    the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc)
    56 
    57 //            virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {};
    58 */
    59 
    6054            void setGodMode( bool mode ){ this->bGodMode_ = mode; }
    6155            bool getGodMode(){ return this->bGodMode_; }
Note: See TracChangeset for help on using the changeset viewer.