- Timestamp:
- May 25, 2011, 9:28:29 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/controllers/Controller.h
r8578 r8579 52 52 virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {}; 53 53 54 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on55 the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc)56 57 // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {};58 */59 60 54 void setGodMode( bool mode ){ this->bGodMode_ = mode; } 61 55 bool getGodMode(){ return this->bGodMode_; }
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