- Timestamp:
- May 25, 2011, 9:28:29 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/modules/weapons/weaponmodes/LaserFire.cc
r8578 r8579 23 23 * Martin Polak 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ … … 45 45 46 46 this->reloadTime_ = 0.25; 47 this->damage_ = 0; //default 1547 this->damage_ = 15; 48 48 this->speed_ = 1250; 49 49 … … 51 51 } 52 52 53 /* Creates the projectile object, sets its properties to the LaserFire properties54 */55 53 void LaserFire::fire() 56 54 { … … 63 61 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 64 62 projectile->setDamage(this->getDamage()); 65 projectile->setShieldDamage(this->getShieldDamage());66 projectile->setHealthDamage(this->getHealthDamage());67 63 } 68 64 }
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