- Timestamp:
- May 25, 2011, 9:28:29 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/modules/weapons/weaponmodes/HsW01.cc
r8578 r8579 23 23 * Hagen Seifert 24 24 * Co-authors: 25 * simonmie25 * ... 26 26 * 27 27 */ … … 51 51 52 52 this->reloadTime_ = 0.25; 53 this->damage_ = 0; //default 1553 this->damage_ = 15; 54 54 this->speed_ = 2500; 55 55 this->delay_ = 0; … … 109 109 } 110 110 111 /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer()112 */113 111 void HsW01::shot() 114 112 { … … 128 126 projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 129 127 projectile->setDamage(this->getDamage()); 130 projectile->setShieldDamage(this->getShieldDamage());131 projectile->setHealthDamage(this->getHealthDamage());132 128 133 129 HsW01::muendungsfeuer();
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