- Timestamp:
- May 25, 2011, 9:07:17 PM (13 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/orxonox/weaponsystem/WeaponMode.h
r8533 r8577 107 107 inline float getDamage() const 108 108 { return this->damage_; } 109 ////////////////////me, copied to projectile.cc110 111 109 inline void setHealthDamage(float healthdamage) 112 110 { this->healthdamage_ = healthdamage; } … … 119 117 { return this->shielddamage_; } 120 118 121 ///////////////////end me122 119 inline void setMuzzleOffset(const Vector3& offset) 123 120 { this->muzzleOffset_ = offset; }
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